C++实现的一个简单的基于文本的角色扮演游戏
#include <stdlib.h> #include <time.h> #include <iostream> #include <fstream> #include <string> #include <windows.h> //used to maximize screen #pragma comment(lib,"kernel32.lib") #pragma comment(lib,"user32.lib") using namespace std; int main() { //tells screen to maximize HWND hWnd = GetConsoleWindow(); ShowWindow(hWnd,SW_MAXIMIZE); cout << "********************************************************************************"; cout << "****************************** ***************** *******************************"; cout << "**************************** ******************* ****************************"; cout << "************************* ************************ *************************"; cout << "********************** **************************** **********************"; cout << "******************** ****************************** *******************"; cout << "****************** ******************************** ****************"; cout << "**************** ****** ** * * * ****** **************"; cout << "************** ******* ** * *** * * * * * * ******* ************"; cout << "************* ******* *** * ** * * * * * * ******** ***********"; cout << "************ ******* *** * *** * * * * * * ******** ***********"; cout << "*********** ******* ** * *** * * * * * * ******** **********"; cout << "*********** ****** ** * *** * * * ******* **********"; cout << "*********** * ********************************** * **********"; cout << "*********** ** * ****************************** * ** ***********"; cout << "************ ** * ***************************** ** ** ***********"; cout << "************* * *** ** ******************************* ******* * ************"; cout << "********************************************************************************"; cout << "********************************************************************************"; cout << "************************* *************************** *******************"; cout << "**************************** *********************** **********************"; cout << "******************************* ******************** ************************"; cout << "********************************* ****************** **************************"; cout << "******************** ************* **************** ************* **************"; cout << "********************* ********** ************** ********** ***************"; cout << "********************* ******* ************ ******* ***************"; cout << "******************** ********** ********** ********** **************"; cout << "******************** ****** **** ******** ***** ****** **************"; cout << "********************* **** *************** **** ***************"; cout << "*********************** ************* ******************"; cout << "************************************ ********** ******************************"; cout << "********************************************************************************"; cout << "********************************************************************************"; cout << "********************************************************************************"; cout << "******************************* ********************** *************************"; cout << "********************************* ****************** ****** ********************"; cout << "************************** ******* **************** ******** *******************"; cout << "************************* *** **** ************** ***** *** ******************"; cout << "**************************** ********************* *********************"; cout << "****************************** ******************* ***********************"; cout << "****************** ************ ***************** *************************"; cout << "***************** * ************ ***************** ************ *************"; cout << "************** * *** ************* *************** ************* * * **********"; cout << "*************** ***** ***** ********************************** *** **********"; cout << "*************** ******* *** * ********************* ********** **** ***********"; cout << "************************ * *** ******************* ********* *****************"; cout << "************************* ***** ************ **** * ******* ******************"; cout << "************************* ******* ********** * ** *** ***** *******************"; cout << "************************* ******** ***** ** *** ***** *** ********************"; cout << "*********************************** *** * **** ******** * *********************"; cout << "************************************ * * *************** **********************"; cout << "************************************* *** **************************************"; cout << "************************************* ******************************************"; cout << "********************************************************************************"; cout << "********************************************************************************"; cout << "********************************************************************************"; cout << "********************************************************************************"; cout << "********************************************************************************"; Beep(300,100); Beep(100,100); Beep(300,100); Beep(100,300); Beep(300,100); Beep(150,100); Beep(300,100); Beep(100,100); Beep(300,100); Beep(150,300); Beep(350,100); Beep(200,100); Beep(250,100); Beep(150,100); Beep(350,100); Beep(200,300); Beep(300,100); Beep(200,100); Beep(300,100); Beep(150,100); Beep(300,100); Beep(120,300); Beep(300,100); Beep(190,100); Beep(300,100); Beep(140,100); Beep(300,100); Beep(170,300); Beep(360,100); Beep(130,100); Beep(300,100); Beep(120,100); Beep(300,100); Beep(190,300); Beep(300,100); Beep(150,100); Beep(300,100); Beep(150,100); Beep(300,100); Beep(100,300); Beep(150,200); Beep(200,200); Beep(250,300); system("cls"); int person, opponent, atk, asuccess, msuccess, game = 1, counter1=1, level = 1, atr, a, b, c = 0, d, decision, item; //opponent int attackop, defenseop, speedop, healthop = 100, opac, expo = 0, moneyo = 0; //user int magicus, attackus, defenseus, speedus, healthus = 100, exp = 0, money = 0, levelup = 200; //names string nameus, nameop; char exit; //classes int healus = 0; do{ cout << "(1)\n***************\nThe Wizard:\n attack - 30\n defense - 40\n magic - 60\n speed - 60\n***************" << endl << endl; cout << "(2)\n***************\nThe Knight:\n attack - 50\n defense - 75\n magic - 40\n speed - 30\n***************" << endl << endl; cout << "(3)\n***************\nThe Berzerker:\n attack - 60\n defense - 50\n magic - 30\n speed - 50\n***************" << endl << endl; cout << "(4)\n***************\nThe Banshee:\n attack - 40\n defense - 40\n magic - 50\n speed - 65\n***************" << endl << endl; cout << "(5)\n***************\nThe Goblin:\n attack - 60\n defense - 65\n magic - 30\n speed - 40\n***************" << endl << endl; cout << "(6)\n***************\nThe Demon:\n attack - 65\n defense - 70\n magic - 25\n speed - 30\n***************" << endl << endl; cout << "Which Class would you like to be?: "; cin >> person; if((person > 6)&&(person != 666)) { system("cls"); cout << "You must enter an integer between 1 and 6!!!!\n\n"; system("pause"); system("cls"); } if(person == 666) { system("cls"); cout << "Muahahahaha!! You have unleashed Satan!!!"; cout << "\n***************\nSatan:\n attack - 100\n defense - 100\n magic - 100\n speed - 100\n***************" << endl << endl; Beep(300,200); Sleep(100); Beep(200,200); Sleep(100); Beep(100,200); Sleep(100); Beep(100,100); Beep(125,50); Beep(150,50); Beep(125,50); Beep(100,200); system("pause"); system("cls"); } }while((person > 6)&&(person != 666)); //information for user switch(person) { case 1: attackus = 30, defenseus = 40, magicus = 60, speedus = 60, nameus = "Wizard"; break; case 2: attackus = 50, defenseus = 60, magicus = 40, speedus = 40, nameus = "Knight"; break; case 3: attackus = 60, defenseus = 50, magicus = 30, speedus = 50, nameus = "Berzerker"; break; case 4: attackus = 40, defenseus = 40, magicus = 50, speedus = 65, nameus = "Banshee"; break; case 5: attackus = 60, defenseus = 65, magicus = 30, speedus = 40, nameus = "Goblin"; break; case 6: attackus = 65, defenseus = 70, magicus = 30, speedus = 25, nameus = "Demon"; break; case 666: attackus = 100, defenseus = 100, magicus = 100, speedus = 100, nameus = "Satan"; break; default: cout << "No One"; } do{ do{ system("cls"); cout << "Hello, " << nameus << ", what would you like to do?\n\n"; cout << "(1)\n**********\nGo to the Arena\n**********\n\n"; cout << "(2)\n**********\nGo to the Armory\n**********\n:"; cin >> decision; switch(decision) { case 1: int random3, random4, random5; srand ((unsigned)time(0)); random3 = (rand() % 4) + 1; random4 = (rand() % 4) + 1; random5 = (rand() % 4) + 1; if(healthop == 0) healthop = 100; system("cls"); do{ cout << "Welcome to the arena, " << nameus << ", which opponent would you like to face?" << endl; d = (level * -1); switch(random3) { case 1: if(level <= 1) { cout << "(" << d + 2 << ")\n***************\nThe Tree(lvl 1):\n attack - 0\n defense - 20\n speed - 0\n***************\n"; cout << endl; } break; case 2: if(level <= 1) { cout << "(" << d + 2 << ")\n***************\nThe Rock(lvl 1):\n attack - 0\n defense - 30\n speed - 0\n***************\n"; cout << endl; } break; case 3: if(level <= 1) { cout << "(" << d + 2 << ")\n***************\nThe Computer(lvl 1):\n attack - 0\n defense - 10\n speed - 0\n***************\n"; cout << endl; } break; case 4: if(level <= 1) { cout << "(" << d + 2 << ")\n***************\nThe Book(lvl 1):\n attack - 0\n defense - 5\n speed - 0\n***************\n"; cout << endl; } break; default: cout << "Can't Happen"; } switch(random4) { case 1: if(level <= 2) { cout << "(" << d + 3 << ")\n***************\nThe Rat(lvl 2):\n attack - 30\n defense - 20\n speed - 30\n***************\n"; cout << endl; } break; case 2: if(level <= 2) { cout << "(" << d + 3 << ")\n***************\nThe Cat(lvl 2):\n attack - 40\n defense - 20\n speed - 30\n***************\n"; cout << endl; } break; case 3: if(level <= 2) { cout << "(" << d + 3 << ")\n***************\nThe Dog(lvl 2):\n attack - 45\n defense - 25\n speed - 30\n***************\n"; cout << endl; } break; case 4: if(level <= 2) { cout << "(" << d + 3 << ")\n***************\nThe Bat(lvl 2):\n attack - 30\n defense - 20\n speed - 35\n***************\n"; cout << endl; } break; default: cout << "Can't Happen"; } switch(random5) { case 1: if(level <= 3) { cout<< "(" << d + 4 << ")\n***************\nThe Mage(lvl 3):\n attack - 65\n defense - 35\n speed - 45\n***************\n"; cout << endl; } break; case 2: if(level <= 3) { cout<< "(" << d + 4 << ")\n***************\nThe Jackal(lvl 3):\n attack - 60\n defense - 50\n speed - 50\n***************\n"; cout << endl; } break; case 3: if(level <= 3) { cout<< "(" << d + 4 << ")\n***************\nThe Crusader(lvl 3):\n attack - 65\n defense - 55\n speed - 45\n***************\n"; cout << endl; } break; case 4: if(level <= 3) { cout<< "(" << d + 4 << ")\n***************\nThe Wolf(lvl 3):\n attack - 55\n defense - 45\n speed - 55\n***************\n"; cout << endl; } break; default: cout << "Can't Happen"; } switch(random3) { case 1: if((level <= 4)&&(level >= 2)) { cout<< "(" << d + 5 << ")\n***************\nThe Assassin(lvl 4):\n attack - 75\n defense - 35\n speed - 55\n***************\n"; cout << endl; } break; case 2: if((level <= 4)&&(level >= 2)) { cout<< "(" << d + 5 << ")\n***************\nThe Pacman(lvl 4):\n attack - 65\n defense - 30\n speed - 60\n***************\n"; cout << endl; } break; case 3: if((level <= 4)&&(level >= 2)) { cout<< "(" << d + 5 << ")\n***************\nThe Man Eating Bunny(lvl 4):\n attack - 75\n defense - 35\n speed - 55\n***************\n"; cout << endl; } break; case 4: if((level <= 4)&&(level >= 2)) { cout<< "(" << d + 5 << ")\n***************\nThe Warlock(lvl 4):\n attack - 70\n defense - 40\n speed - 50\n***************\n"; cout << endl; } break; default: cout << "Can't Happen"; } switch(random4) { case 1: if((level <= 5)&&(level >= 3)) { cout<< "(" << d + 6 << ")\n***************\nPoseidon(lvl 5):\n attack - 80\n defense - 45\n speed - 45\n***************\n"; cout << endl; } break; case 2: if((level <= 5)&&(level >= 3)) { cout<< "(" << d + 6 << ")\n***************\nMinitaur(lvl 5):\n attack - 65\n defense - 55\n speed - 50\n***************\n"; cout << endl; } break; case 3: if((level <= 5)&&(level >= 3)) { cout<< "(" << d + 6 << ")\n***************\nThe Cyclops(lvl 5):\n attack - 75\n defense - 45\n speed - 50\n***************\n"; cout << endl; } break; case 4: if((level <= 5)&&(level >= 3)) { cout<< "(" << d + 6 << ")\n***************\nThe Dragon(lvl 5):\n attack - 80\n defense - 55\n speed - 30\n***************\n"; cout << endl; } break; default: cout << "Can't Happen"; } switch(random4) { case 1: if((level <= 6)&&(level >= 4)) { cout<< "(" << d + 7 << ")\n***************\nAthena(lvl 6):\n attack - 85\n defense - 55\n speed - 60\n***************\n"; cout << endl; } break; case 2: if((level <= 6)&&(level >= 4)) { cout<< "(" << d + 7 << ")\n***************\nZeus(lvl 6):\n attack - 90\n defense - 65\n speed - 55\n***************\n"; cout << endl; } break; case 3: if((level <= 6)&&(level >= 4)) { cout<< "(" << d + 7 << ")\n***************\nHades(lvl 6):\n attack - 75\n defense - 70\n speed - 50\n***************\n"; cout << endl; } break; case 4: if((level <= 6)&&(level >= 4)) { cout<< "(" << d + 7 << ")\n***************\nOsiris(lvl 6):\n attack - 70\n defense - 60\n speed - 55\n***************\n"; cout << endl; } break; default: cout << "Can't Happen"; } if((level <= 99)&&(level >= 5)) { cout<< "(" << d + 8 << ")\n***************\nGod(lvl ?):\n attack - ??\n defense - ??\n speed - ??\n***************\n"; cout << endl; } cout << ":"; cin >> opponent; if((opponent > 3)||(opponent < 1)) { system("cls"); cout << "You must enter an integer between 1 and 3!!!!\n\n"; system("pause"); system("cls"); } }while((opponent > 3)||(opponent < 1)); system("cls"); opponent = opponent + c; switch(opponent) { case 1: switch(random3) { case 1: attackop = 0, defenseop = 20, speedop = 0, nameop = "Tree", expo = 40, moneyo = 20; break; case 2: attackop = 0, defenseop = 30, speedop = 0, nameop = "Rock", expo = 60, moneyo = 30; break; case 3: attackop = 0, defenseop = 10, speedop = 0, nameop = "Computer", expo = 20, moneyo = 10; break; case 4: attackop = 0, defenseop = 5, speedop = 0, nameop = "Book", expo = 10, moneyo = 5; break; } break; case 2: switch(random4) { case 1: attackop = 30, defenseop = 20, speedop = 30, nameop = "Rat", expo = 160, moneyo = 80; break; case 2: attackop = 40, defenseop = 20, speedop = 30, nameop = "Cat", expo = 180, moneyo = 90; break; case 3: attackop = 45, defenseop = 25, speedop = 30, nameop = "Dog", expo = 200, moneyo = 100; break; case 4: attackop = 35, defenseop = 20, speedop = 35, nameop = "Bat", expo = 180, moneyo = 90; break; } break; case 3: switch(random5) { case 1: attackop = 65, defenseop = 35, speedop = 45, nameop = "Mage", expo = 290, moneyo = 145; break; case 2: attackop = 60, defenseop = 50, speedop = 50, nameop = "Jackel", expo = 320, moneyo = 160; break; case 3: attackop = 65, defenseop = 55, speedop = 45, nameop = "Crusader", expo = 330, moneyo = 165; break; case 4: attackop = 55, defenseop = 45, speedop = 55, nameop = "Wolf", expo = 310, moneyo = 155; break; } break; case 4: switch(random3) { case 1: attackop = 85, defenseop = 35, speedop = 65, nameop = "Assassin", expo = 330, moneyo = 165; break; case 2: attackop = 75, defenseop = 30, speedop = 70, nameop = "Pacman", expo = 310, moneyo = 155; break; case 3: attackop = 85, defenseop = 35, speedop = 85, nameop = "Man Eating Bunny", expo = 330, moneyo = 165; break; case 4: attackop = 80, defenseop = 40, speedop = 60, nameop = "Warlock", expo = 320, moneyo = 160; break; } break; case 5: switch(random4) { case 1: attackop = 90, defenseop = 45, speedop = 55, nameop = "Poseidon", expo = 340, moneyo = 170; break; case 2: attackop = 80, defenseop = 55, speedop = 60, nameop = "Minitaur", expo = 350, moneyo = 175; break; case 3: attackop = 85, defenseop = 45, speedop = 70, nameop = "Cyclops", expo = 340, moneyo = 170; break; case 4: attackop = 90, defenseop = 55, speedop = 45, nameop = "Dragon", expo = 340, moneyo = 170; break; } break; case 6: switch(random5) { case 1: attackop = 105, defenseop = 55, speedop = 70, nameop = "Athena", expo = 400, moneyo = 200; break; case 2: attackop = 110, defenseop = 65, speedop = 65, nameop = "Zeus", expo = 420, moneyo = 210; break; case 3: attackop = 95, defenseop = 70, speedop = 60, nameop = "Hades", expo = 390, moneyo = 195; break; case 4: attackop = 90, defenseop = 60, speedop = 65, nameop = "Osiris", expo = 370, moneyo = 185; break; } break; case 7: attackop = 110, defenseop = 90, speedop = 80, nameop = "God"; break; default: cout << "No One"; } //success rate asuccess = speedus - defenseop + 50; msuccess = speedus - defenseop + 50; cout << "First Round is: " << nameus << " vs. " << nameop << "!!!"; if(opponent != 7) Sleep(1000); if(opponent == 7) { Beep(350,200); Beep(300,300); Beep(400,200); Beep(350,250); Beep(400,400); Beep(450,600); } //amount of damage dealt a = attackus - defenseop; b = magicus - defenseop; opac = 100 - defenseus; attackop = attackop - defenseus; if (attackop < 0) attackop = 0; else attackop = attackop; do{ //Random Number Generator int random, random2; random = rand() % 100; random2 = rand() % 100; system("CLS"); //limitation if(asuccess > 100) asuccess = 100; else asuccess = asuccess; if(msuccess > 100) msuccess = 100; else msuccess = msuccess; //options do{ if((random < 80)&&(random > 75)) { system("cls"); cout << "Incredible..a mythical sword has fallen from the sky and into your fist.\nYour attack has rose an additional 5 points!\n(only used on THIS round.)\n\n"; a = a + 5; system("pause"); system("cls"); } if((random < 76)&&(random > 70)) { system("cls"); cout << "You have just returned from the shoe store, with sneakers faster than lightning!\nYour Speed rose an additional 5 points!\n(only used on THIS round.)\n\n"; asuccess = asuccess + 5; msuccess = msuccess + 5; system("pause"); system("cls"); } if((random < 71)&&(random > 65)) { system("cls"); cout << "An ancient wizard visited you in your sleep, and gave you a new spell.\nYour magic has rose an additional 5 points!\n(only used on THIS round.)\n\n"; b = b + 5; system("pause"); system("cls"); } if((random < 66)&&(random > 60)) { system("cls"); cout << "Athena has just granted you a new sheild!\nYour defense has rose an additional 5 points!\n(only used on THIS round.)\n\n"; opac = opac - 5; system("pause"); system("cls"); } healus = attackop -5; if(healus <= 0) healus = 10; cout << "What would you like to use?\n\n" << "(1)\n***************\nattack: " << asuccess << "% chance of success\n***************\n\n" << "(2)\n***************\nmagic: " << msuccess << "% chance of success\n***************\n\n" << "(3)\n***************\nheal + " << healus << "hp\n***************\n\n"; cout << ": "; cin >> atk; if(atk > 3) { system("cls"); cout << "You MUST enter a number between 1 and 3!!!\n\n"; system("pause"); system("cls"); } }while(atk > 3); system("CLS"); cout << "Calculating results"; for(int counter = 0; counter <= 6; counter++) { Sleep(00); cout << "."; } system("CLS"); switch(atk) { case 1: if(random<=asuccess) { if(random<=10) { cout << "CRITICAL!!!!\n\n\a"; a = a * 2; } if(a < 0) a = 5; cout << "You took away " << a << " health points from the " << nameop << "!\n\n"; healthop = healthop - a; if(healthop < 0) healthop = 0; cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl; if(random<=10) a = a/2; } else { cout << "You missed!\n\n"; cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl; } break; case 2: if(random<=msuccess) { if(random<=10) { cout << "CRITICAL!!!!\n\n\a"; b = b * 2; } if(b < 0) b = 5; cout << "You took away " << b << " health points from the " << nameop << "!\n\n"; healthop = healthop - b; if(healthop < 0) healthop = 0; cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl; if(random<=10) b = b/2; } else { cout << "You missed!\n\n"; cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl; } break; case 3: if(healthus < 100) { healthus = healthus + healus; cout << "Your health rose from " << healthus-healus << ", to " << healthus << "!!!" << endl << endl; } else cout << "Your health is already 100%!!!" << endl << endl; break; default: cout << "Attack Not available"; } system("pause"); system("cls"); if(healthop > 0) { cout << "Opponent is now attacking"; for(int counter = 6; counter >= 0; counter--) { Sleep(00); cout << "."; } system("cls"); if(opac <= random2) { if(random2<=5) { cout << "CRITICAL!!!!\n\n\a"; attackop = attackop + 15; } if(attackop <= 0) attackop = 5; if(opponent==1) attackop = 0; cout << "The opponent took away " << attackop << " health points from you!\n\n"; healthus = healthus - attackop; if(healthus < 0) healthus = 0; cout << "Opponent's health is: " << healthop << endl << "Your health is: " << healthus << endl << endl; if(random2<=5) attackop = attackop - 15; } else { cout << "The opponent missed!\n\n"; cout << "Opponent's health is: " << healthop << endl << "Your health is: " << healthus << endl << endl; } system("pause"); } }while((healthop >= 1)&&(healthus >= 1)); system("cls"); if(healthop >= 1) { cout << "You were beat by the " << nameop << "!!! Whhaaaahaahaaaaa\n\n"; Beep(180,500); Beep(160,500); Beep(140,500); Beep(120,500); Beep(100,800); } else if(opponent!=7) { if(healthus > 0) { healthus = 100; cout << "You have gained " << expo << " experience, and " << moneyo << " money!!!\n\n"; exp = exp + expo; money = money + moneyo; cout << "You have " << exp << " experience points!\n"; if(levelup > exp) cout << "You need " << levelup - exp << " more exp points to level up.\n"; cout << "You have $" << money << endl << endl; system("pause"); system("cls"); } if(exp >= levelup) { c++; level++; cout << "Congratulations on your victory! You have graduated to level " << level << "!!!.\n\n"; cout << "Which attribute would you like to increase by 5 points?\n"; cout << endl << "(1)\n*****\nattack\n*****\n\n(2)\n*****\nmagic\n*****\n\n(3)\n*****\nspeed\n*****\n\n(4)\n*****\ndefense\n*****\n:"; cin >> atr; switch(atr) { case 1: attackus = attackus + 5; break; case 2: magicus = magicus + 5; break; case 3: speedus = speedus + 5; break; case 4: defenseus = defenseus + 5; break; default: defenseus = defenseus; break; } system("cls"); cout << "Your current Stats are:\nattack - " << attackus << endl << "magic - " << magicus << endl << "speed - " << speedus << endl << "defense - " << defenseus << endl << endl; system("pause"); system("cls"); levelup = levelup*2; } } system("pause"); break; case 2: do{ do{ system("cls"); cout << "You have $" << money << " left."; cout << " Which Item would you like to buy?\n\n"; cout << "(1)\n**********\nRusty Sword(+3 attack) - 300$\n**********\n"; cout << "(2)\n**********\nSteel Sword(+6 attack) - 500$\n**********\n"; cout << "(3)\n**********\nGreat Sword(+9 attack) - 700$\n**********\n\n"; cout << "(4)\n**********\nWooden Shield(+3 defense) - 300$\n**********\n"; cout << "(5)\n**********\nSmall Shield(+6 defense) - 500$\n**********\n"; cout << "(6)\n**********\nGaurdian's Shield(+9 defense) - 700$\n**********\n\n"; cout << "(7)\n**********\nWooden Staff(+3 magic) - 300$\n**********\n"; cout << "(8)\n**********\nCurved Staff(+6 magic) - 500$\n**********\n"; cout << "(9)\n**********\nWarlock's Staff(+9 magic) - 700$\n**********\n\n"; cout << "(10)\n**********\nPatched Loafers(+3 speed) - 300$\n**********\n"; cout << "(11)\n**********\nRegular Sneakers(+6 speed) - 500$\n**********\n"; cout << "(12)\n**********\nRunning Shoes(+9 speed) - 700$\n**********\n"; cout << "(13)\n**********\nExit\n**********\n"; cin >> item; system("cls"); }while((item > 13)||(item < 1)); switch(item) { case 1: if(money >= 300) { cout << "You have gained 3 attack!\n\n"; money = money - 300; attackus = attackus + 3; break; } case 2: if(money >= 500) { cout << "You have gained 6 attack!\n\n"; money = money - 500; attackus = attackus + 6; break; } case 3: if(money >= 700) { cout << "You have gained 9 attack!\n\n"; money = money - 700; attackus = attackus + 9; break; } case 4: if(money >= 300) { cout << "You have gained 3 defense!\n\n"; money = money - 300; defenseus = defenseus + 3; break; } case 5: if(money >= 500) { cout << "You have gained 6 defense!\n\n"; money = money - 500; defenseus = defenseus + 6; break; } case 6: if(money >= 700) { cout << "You have gained 9 defense!\n\n"; money = money - 700; defenseus = defenseus + 9; break; } case 7: if(money >= 300) { cout << "You have gained 3 magic!\n\n"; money = money - 300; magicus = magicus + 3; break; } case 8: if(money >= 500) { cout << "You have gained 3 magic!\n\n"; money = money - 500; magicus = magicus + 6; break; } case 9: if(money >= 700) { cout << "You have gained 3 magic!\n\n"; money = money - 700; magicus = magicus + 9; break; } case 10: if(money >= 300) { cout << "You have gained 3 speed!\n\n"; money = money - 300; speedus = speedus + 3; break; } case 11: if(money >= 500) { cout << "You have gained 3 speed!\n\n"; money = money - 500; speedus = speedus + 6; break; } case 12: if(money >= 700) { cout << "You have gained 3 speed!\n\n"; money = money - 700; speedus = speedus + 9; break; } default: speedus = speedus; } //END Armory cout << "Would you like to exit? (y or n): "; cin >> exit; system("cls"); }while(exit != 'y'); break; default: cout << "Please select 1 or 2!!!"; } }while((healthus > 0)&&(opponent!=7)); }while((healthus >= 1)&&(opponent!=7)); if(healthus >= 1) { cout << "OMG!! YOU WON!!! You are better than god...congrats!\n"; cout << " ******** "; cout << " ************ ** "; cout << " ************** ****** "; cout << " *********************** "; cout << " *********************** "; cout << " **************** ***** "; cout << " ************** *** "; cout << " ************ * "; cout << " ******** *** * * "; cout << " **** * * * "; cout << " ** * * * "; cout << " **** * * * "; cout << " * "; cout << " * "; cout << " * * * "; cout << " * * * "; cout << " * * * "; cout << " * "; cout << " * "; cout << " * "; Beep(100,100); Beep(120,100); Beep(140,100); Beep(160,100); Beep(180,100); Beep(200,100); Beep(220,100); Beep(240,100); Beep(260,100); Beep(280,100); Beep(300,100); Beep(320,100); Beep(340,100); Beep(360,100); Beep(380,100); Beep(400,100); Beep(420,100); Beep(440,100); Beep(460,100); Beep(480,100); Beep(500,100); Beep(600,300); } }