C#解压缩单个zip格式文件
using System.IO; using System.IO.Compression; string sourceFile=@"D:\2.zip"; string destinationFile=@"D:\1.txt"; private const long BUFFER_SIZE = 20480; // make sure the source file is there if (File.Exists ( sourceFile )) { FileStream sourceStream = null; FileStream destinationStream = null; GZipStream decompressedStream = null; byte[] quartetBuffer = null; try { // Read in the compressed source stream sourceStream = new FileStream ( sourceFile, FileMode.Open ); // Create a compression stream pointing to the destiantion stream decompressedStream = new DeflateStream ( sourceStream, CompressionMode.Decompress, true ); // Read the footer to determine the length of the destiantion file quartetBuffer = new byte[4]; int position = (int)sourceStream.Length - 4; sourceStream.Position = position; sourceStream.Read ( quartetBuffer, 0, 4 ); sourceStream.Position = 0; int checkLength = BitConverter.ToInt32 ( quartetBuffer, 0 ); byte[] buffer = new byte[checkLength + 100]; int offset = 0; int total = 0; // Read the compressed data into the buffer while ( true ) { int bytesRead = decompressedStream.Read ( buffer, offset, 100 ); if ( bytesRead == 0 ) break; offset += bytesRead; total += bytesRead; } // Now write everything to the destination file destinationStream = new FileStream ( destinationFile, FileMode.Create ); destinationStream.Write ( buffer, 0, total ); // and flush everyhting to clean out the buffer destinationStream.Flush ( ); } catch ( ApplicationException ex ) { Console.WriteLine(ex.Message, "解压文件时发生错误:"); } finally { // Make sure we allways close all streams if ( sourceStream != null ) sourceStream.Close ( ); if ( decompressedStream != null ) decompressedStream.Close ( ); if ( destinationStream != null ) destinationStream.Close ( ); } }