• 欢迎访问开心洋葱网站,在线教程,推荐使用最新版火狐浏览器和Chrome浏览器访问本网站,欢迎加入开心洋葱 QQ群
  • 为方便开心洋葱网用户,开心洋葱官网已经开启复制功能!
  • 欢迎访问开心洋葱网站,手机也能访问哦~欢迎加入开心洋葱多维思维学习平台 QQ群
  • 如果您觉得本站非常有看点,那么赶紧使用Ctrl+D 收藏开心洋葱吧~~~~~~~~~~~~~!
  • 由于近期流量激增,小站的ECS没能经的起亲们的访问,本站依然没有盈利,如果各位看如果觉着文字不错,还请看官给小站打个赏~~~~~~~~~~~~~!

C++编写的在控制台界面操作的吃豆子游戏

OC/C/C++ 水墨上仙 1233次浏览

C++编写的在控制台界面操作的吃豆子游戏
ESC键可退出游戏。
来源:http://blog.csdn.net/tracker_w/article/details/8483229

main.cpp

#include "lib.h"
#pragma once
extern int level;
int main()
{
	FOOD food;
	WALL wall;
	BODY CurPos;
	HALL hall;
	int iExit = 0;
	while(1)
	{
		if(iExit)
			break;
		Init(&food,&wall,&CurPos,&hall);
		MakeWall(&wall);
		while(1)
		{
			Sleep(200);
			int res = Move(&food,&wall,&CurPos);
			if(1 == res) //重新开局
				break;
			else if(-1 == res) //用户退出
			{
				iExit = 1;
				break;
			}
			ShowScore(&CurPos,&food);
		}
	}
	return 0;
}

lib.h

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <time.h>
//标识用户按下的方向键
#define KEY_UP				WM_USER + 1
#define KEY_DOWN			WM_USER + 2
#define KEY_LEFT			WM_USER + 3
#define KEY_RIGHT			WM_USER + 4
//标识用户当前运动方向
#define DIRECTION_UP		WM_USER + 5
#define DIRECTION_DOWN		WM_USER + 6
#define DIRECTION_LEFT		WM_USER + 7
#define DIRECTION_RIGHT		WM_USER + 8
//标识要打印的元素类型
#define PRINT_WALL			WM_USER + 9
#define PRINT_FOOD			WM_USER + 10
#define PRINT_BODY			WM_USER + 11
#define PRINT_CLEAN			WM_USER + 12
#define KNOCK_WALL			WM_USER + 13
#define KNOCK_FOOD			WM_USER + 14
struct POS
{
	int x;
	int y;
};
struct WALL
{
	POS pos[9999];
	int len;
};
struct FOOD
{
	POS pos[8];
	int len;
	int IsHidden;
};
struct BODY
{
	POS pos;
	int Direction;
};
struct HALL{
	POS pos[200];
	int len;
};
void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall); //进行一些初始化操作
void Print(POS *pos,int TYPE,int ix = 0); //完成打印功能
void MakeWall(WALL *pWall); //生成墙
void MakeFood(HALL *pHall,FOOD *pFood); //生成食物
int Move(FOOD *pFood,WALL *pWall,BODY *pBody); //用户移动
void ShowScore(BODY *pBody,FOOD *pFood); //显示等级 和剩余豆子数
int IsOver(POS pos1,POS pos2,int TYPE); //判断2点是否重合
int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE); //判断是否撞墙、吃到豆子
int GetKey(); //得到用户按键

lib.cpp

#include "lib.h"
#pragma once
HANDLE hMain_Out;
HANDLE hMain_In;
CONSOLE_CURSOR_INFO info;
int iBeans = 0;
int level = 1;
//extern short wall[17][24];
short wall[17][24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
					0,-1,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,
					0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,0,0,0,0,0,-1,-1,-1,0,0,
					0,-1,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,-1,0,0,0,0,
					0,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,
					0,-1,0,0,-1,0,-1,0,0,0,0,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,
					0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,0,-1,0,0,0,0,0,0,0,0,
					0,-1,0,0,0,0,0,0,0,0,0,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,
					0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,0,0,-1,0,0,0,0,
					0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,0,0,-1,0,0,0,0,
					0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,-1,-1,-1,0,-1,-1,0,
					0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,
					0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,
					0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,
					0,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,
					0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,
					0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
/**********************************
*	功能:
*	判断用户与墙相撞或吃到食物
***********************************/
int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE)
{
	if(KNOCK_WALL == TYPE)
	{
		int i;
		for(i = 0 ; i < pWall->len ; ++i)
		{
			if(IsOver(pBody->pos,pWall->pos[i],KNOCK_WALL))
				return 1; //与墙相撞
		}
	}
	else if(KNOCK_FOOD == TYPE)
	{
		int i;
		for(i = 1 ; i <= pFood->len ; ++i)
		{
			if(IsOver(pFood->pos[i],pBody->pos,KNOCK_WALL))
				return i; //与食物相撞
		}
	}
	return 0;
}
/**********************************
*	功能:
*	用户移动
***********************************/
int Move(FOOD *pFood,WALL *pWall,BODY *pBody)
{
	BODY prePos = *pBody;
//	POS prePos = pBody->pos;
	int iKey = GetKey();
	if(-1 == iKey) //用户退出
		return -1;
	if(iKey)
	{
		pBody->Direction = iKey + 4;
		iKey = 0;
	}
	if(0 == iKey)
	{
		if(DIRECTION_UP == pBody->Direction)
			--pBody->pos.y;
		else if(DIRECTION_DOWN == pBody->Direction)
			++pBody->pos.y;
		else if(DIRECTION_LEFT == pBody->Direction)
			--pBody->pos.x;
		else if(DIRECTION_RIGHT == pBody->Direction)
			++pBody->pos.x;
	}
	
	if(IsKnock(pWall,pBody,pFood,KNOCK_WALL))
	{
		*pBody = prePos;
		return 0;
	}
	int ix = IsKnock(pWall,pBody,pFood,KNOCK_FOOD);
	if(ix)
	{
		++iBeans;
		//删除初吃掉的食物
		int i;
		for(i = ix ; i <= (pFood->len - 1) ; ++i)
			pFood->pos[i] = pFood->pos[i + 1];
		--(pFood->len);
		if(0 == pFood->len) //当局完成
		{
			++level;
			return 1;
		}
	}
	Print(&prePos.pos,PRINT_CLEAN); //先删除上一个输出
	Print(&pBody->pos,PRINT_BODY);
	return 0;
}
/**********************************
*	功能:
*	判断2点是否重合
***********************************/
int IsOver(POS pos1,POS pos2,int TYPE)
{
	if(KNOCK_WALL == TYPE) //pos1,the body. pos2,the wall
		if((pos1.x == pos2.x && pos1.y == pos2.y) || (pos2.x + 1 == pos1.x && pos2.y == pos1.y))
			return 1;
	return 0;
}
/**********************************
*	功能:
*	生成墙
***********************************/
void MakeWall(WALL *pWall)
{
	int x,y;
	int ix = 0;
	for(x = 0 ; x <= 16 ; ++x)
	{
		for(y = 0 ; y <= 23 ; ++y)
		{
			if(0 == wall[x][y])
			{
				pWall->pos[ix].x = 2 * y;
				pWall->pos[ix].y = x;
				Print(&pWall->pos[ix++],PRINT_WALL);
			}
		}
	}
	pWall->len = ix; //更新墙的数量
}
/**********************************
*	功能:
*	完成初始化操作
***********************************/
void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall)
{
	//得到控制台标准输入输出句柄
	hMain_Out = GetStdHandle(STD_OUTPUT_HANDLE);
	hMain_In = GetStdHandle(STD_INPUT_HANDLE);
	//隐藏光标
	GetConsoleCursorInfo(hMain_Out,&info);
	info.bVisible = FALSE;
	SetConsoleCursorInfo(hMain_Out,&info);
	//初始化结构体
	pFood->len = 0;
	pWall->len = 0;
	pHall->len = 0;
	//改变控制台大小
	system("mode con cols=50 lines=21");
	//走廊结构体赋值
	int x,y;
	int ix = 0;
	for(x = 0 ; x < 17 ; ++x)
	{
		for(y = 0 ; y < 24 ; ++y)
		{
			if(wall[x][y]) //非墙
			{
				pHall->pos[ix].x = 2 * y;
				pHall->pos[ix++].y = x;
			}
		}
	}
	pHall->len = ix;
	pBody->pos.x = 2;
	pBody->pos.y = 1;
	pBody->Direction = DIRECTION_DOWN;
	printf("%d %d\n",pHall->pos[0].x,pHall->pos[0].y);
	//输出食物
	int i;
	MakeFood(pHall,pFood);
	for(i = 1 ; i <= 7 ; ++i)
	{
		Print(&pFood->pos[i],PRINT_FOOD,i);
	}
}
/**********************************
*	功能:
*	得到用户按键
***********************************/
int GetKey()
{
	if(GetAsyncKeyState(VK_UP))
		return KEY_UP;
	if(GetAsyncKeyState(VK_DOWN))
		return KEY_DOWN;
	if(GetAsyncKeyState(VK_LEFT))
		return KEY_LEFT;
	if(GetAsyncKeyState(VK_RIGHT))
		return KEY_RIGHT;
	if(GetAsyncKeyState(VK_ESCAPE))
		return -1; //用户退出
	return 0;//用户没有有效按键
}
/**********************************
*	功能:
*	完成打印功能
***********************************/
void Print(POS *p,int TYPE,int ix)
{
	COORD pos;
	pos.X = p->x;
	pos.Y = p->y;
	SetConsoleCursorPosition(hMain_Out,pos);
	if(PRINT_WALL == TYPE)
		printf("■");
	else if(PRINT_FOOD == TYPE)
		printf("%d",ix);
	else if(PRINT_BODY == TYPE)
		printf("\1");
	else if(PRINT_CLEAN == TYPE)
		printf(" ");
}
/**********************************
*	功能:
*	显示等级 和剩余豆子数
***********************************/
void ShowScore(BODY *pBody,FOOD *pFood)
{
	COORD pos;
	pos.X = 0;
	pos.Y = 18;
	SetConsoleCursorPosition(hMain_Out,pos);
	printf("\tBeans left : %d | pos : x=%d,y=%d\n",pFood->len,pBody->pos.x,pBody->pos.y);
	printf("\t\tLevel : %d",level);
//	for(int i = 1 ; i <= pFood->len ; ++i)
//		printf("(x=%d,y=%d)",pFood->pos[i].x,pFood->pos[i].y);
}
/**********************************
*	功能:
*	生成食物
***********************************/
void MakeFood(HALL *pHall,FOOD *pFood)
{
	srand((unsigned)time(NULL));
	int tot;
	for(tot = 1 ; tot <= 7 ; ++tot)
	{
		int ixFood = rand() * pHall->len / RAND_MAX;
		pFood->pos[tot].x = pHall->pos[ixFood].x;
		pFood->pos[tot].y = pHall->pos[ixFood].y;
	}
	pFood->len = 7;
}


喜欢 (0)
加载中……